Caustics with Vray
This tutorial has been done with 3d Studio Max 5 and Vray 1.03.09i.
All the caustics tutorials I've found are pretty confusing and no one of them works for me. So, I've decided to create my own tutorial =) Of course you need Vray.
Let's create as usual a simple scene: a 3000 * 3000 * -1 box, a sphere and a torus knot (the torus knot can be created from the right panel,
Create > Geometry > Extended Primitives > Torus Knot or from the menu
Create > Extended Primitives > Torus Knot) and position them over the box.
Lights settings
Create a
Vray Light: from the panel on the right, go on
Create > Lights > Vray Light. Using the
Left quadrant, position it in the top left corner of the quadrant. Leave the settings untouched. Now create a
Target Spot Light headed towards the scene (towards the sphere and the knot): from the panel on the right go on
Create > Lights > Target Spot. Position it near the Vray Light (you should always watch from the Left quadrant): click near the Vray Light than drag the mouse until the triangle's base is near the two objects (image below). Set
Shadows to
On and select
Shadow Map. Under
Intensity/Color/Attenuation, set the multiplier to a value between 20000 and 100000 (i used 100000). Under
Decay, set the type to
Inverse Square and
Start to
1.
Material settings
Open the
Material Editor window

and select a free slot. Click on Standard and in the new window doubleclick on
VrayMtl. Keep the default settings for
Diffuse and
Reflect and set
Refract to the white color; set
Fog Color to the color you want (it should be a bright color). Select
Affect Shadows too. Drag the small ball with our brand new material to a new slot, change the new material's name, and set a new color for
Fog Color. Finally, drag these materials to the objects.
Vray settings
Open the
Render Scene window

. In the
Current Renderers rollout set
Production to
Vray (click on the button near to Production). In the
Image Sampler rollout, check
Simple two level, and in the
Caustics rollout check
On and set
Max Photons to 100. Under
Environment check the second
Override MAX's and set grey as color. Under
Indirect Illumination (GI) check
On and set
First diffuse bounce to
Irradiance Map and
Secondary bounces to
Direct Computation. Finally, under
System, click on
Light settings and for every (now two) light in the scene check
Generate Caustics, and increase the
Caustic subdivis to
2000.
Finally under
Rendering > Environment set a bright color.
Now render the scene and see the results!
If you don't like the result, you can change the settings in the
Caustics and
System rollouts.
If you want to shorten the rendering time, under the
Indirect Illumination rollout set Min and Max rate to (correspondingly)
-2 and
-1, decrease the
Max Photons in the
Caustics rollout and the
Light Settings settings in the
System rollout.
Comments
Pedro wrote:
??? WTF.
(21.11.2008, 15:22)
atif wrote:
thish is super fucking totural
(28.07.2008, 06:33)
stupid wrote:
show the results, how do we know if we followed it correctly?!
(21.02.2008, 18:40)
Anonimo wrote:
cute ;) place a result
(06.03.2007, 23:49)
dacian wrote:
what kind of fucking tutorial is this where you can't even see the end result?
(29.12.2006, 15:31)
Anonimo wrote:
very nice
(14.11.2006, 09:27)
abhi wrote:
sir im student fll tutorial give me
(14.11.2006, 09:26)
Script by Alex
This page was last modified
34 months, 3 weeks, 2 days and 9 hours ago